This flaw first came to light during Tuesday's run through Karazhan but blossomed completely last night. I should preface this by stating that yesterday's run through Karazhan was perhaps the sloppiest and least organized run through Karazhan we have had in months. Mindlessly wiping to mobs we have had on "farm status" for months. Brain-numbing mistakes such as breaking Flame Wreaths on Shade of Aran and fumbling tank switches on Netherspite. Ironically, the roulette wheel known as Prince Malchezzar was one-shot, a boss that is as much luck as it is skill. Regardless, it was apparent that our guild members have become complacent and that complacency has settled into not taking the same redundant encounters seriously. It is the results stemming from repeating these same encounters for months on end.
With the promise of tier 6 quality gear for Badges of Justice, most casual players like myself find themselves in a position where the best way to better their toons is to farm as many badges as possible. For most players, this means grinding Karazhan or the same old heroic instances repeatedly. Perhaps I am in the minority but while easy to obtain badges may appeal to some, I would prefer some new content to experience in conjunction with obtaining badges as opposed to obliterating Heroic Slave Pens for the 100th time or clearing Karazhan repeatedly. It takes the dynamic element of a persistent world and relegates it to a static grind.
The PVP experience is much the same. Exactly how many times does one have to grind Battlegrounds for gear? Here is just a rough estimate:
- Let's assume we receive 300 points of honor from each BG we complete. This could be a relatively high estimate but if one focuses on AV, this is not entirely out of the question.
- If saving honor points for an item that costs 14,500 honor, it would roughly take 48 1/3 trips to Alterac Valley to accumulate this amount of honor.
- If each match takes roughly 20 minutes then it would take 960 minutes to accrue this value of honor or roughly 16 hours of game time.
Sure, there is the daily quest for honor but 300 honor per match is a fairly high estimate if the player does Warsong Gulch persistently. This estimate is not unrealistic. This kind of repetitive game play will inevitably result in burnout sooner or later.This concept rings true even more for the leveling experience from 1 to 60 as most players have done the newbie areas, westfall, barrens, or other instances countless times. The lack of new content in these areas is staggering, with only a revamped Duskwallow Marsh and the two newbie areas from Burning Crusade being implemented since release. One could argue that the Duskwallow Marsh changes were done sheerly to alleviate the massive population congregated in STV from levels 32 to 40 as the zone is one of the few options available for characters in this demographic. It would have been refreshing to see Blizzard add some more content to Northrend in an effort to revitalize the leveling experience.
Perhaps the greatest area that rings true for WoW in this area is the concept of daily quests. I personally find daily quests incredibly boring. While it does provide the casual player some easy to access gold, it rehashes the same ridiculous quests over and over and over again. At this point, I never want to see Skettis again for any reason. Sure, occasionally I still drag my toons there for gold but I do it not because I enjoy the content but it allows me to better my toon from the gold that results. It is no secret that daily quests were implemented with the notion of running gold farmers out of business more so then providing the player base with more content. It is just more evidence that lends itself to prove that WoW really is a product of marketing versus a truly innovative MMO experience.
Is there a nostalgic feel to WoW? Sure. I still enjoy Deadmines, Shadowfang Keep, Scarlet Monastary, Scholo and many of the original dungeons. Nevertheless, I would still like to see new and exciting places to explore not only with my level 70 toons but my lower level toons as well. And the bottom line is, at this time, one can make the statement that WoW's biggest flaw is its redundancy. After all these years, I'm sure that college English professor would agree.